Ë
    {�hŽ#  ã                   ó.   — d dl mZ d dlZ G d„ de«      Zy)é    )ÚBaseTraceHierarchyTypeNc                   ó¼  ‡ — e Zd ZdZdZh d£Zed„ «       Zej                  d„ «       Zed„ «       Z	e	j                  d„ «       Z	ed„ «       Z
e
j                  d	„ «       Z
ed
„ «       Zej                  d„ «       Zed„ «       Zej                  d„ «       Zed„ «       Zej                  d„ «       Zed„ «       Zej                  d„ «       Zed„ «       Z	 	 	 	 	 	 	 	 dˆ fd„	Zˆ xZS )ÚLightingÚvolumezvolume.lighting>   ÚambientÚdiffuseÚfresnelÚspecularÚ	roughnessÚfacenormalsepsilonÚvertexnormalsepsilonc                 ó   — | d   S )a  
        Ambient light increases overall color visibility but can wash
        out the image.

        The 'ambient' property is a number and may be specified as:
          - An int or float in the interval [0, 1]

        Returns
        -------
        int|float
        r   © ©Úselfs    ú`/var/www/skyplay_api_hub/venv/lib/python3.12/site-packages/plotly/graph_objs/volume/_lighting.pyr   zLighting.ambient   ó   € ð �I‰Ðó    c                 ó   — || d<   y )Nr   r   ©r   Úvals     r   r   zLighting.ambient&   ó   € àˆˆYŠr   c                 ó   — | d   S )a  
        Represents the extent that incident rays are reflected in a
        range of angles.

        The 'diffuse' property is a number and may be specified as:
          - An int or float in the interval [0, 1]

        Returns
        -------
        int|float
        r   r   r   s    r   r   zLighting.diffuse,   r   r   c                 ó   — || d<   y )Nr   r   r   s     r   r   zLighting.diffuse;   r   r   c                 ó   — | d   S )a)  
        Epsilon for face normals calculation avoids math issues arising
        from degenerate geometry.

        The 'facenormalsepsilon' property is a number and may be specified as:
          - An int or float in the interval [0, 1]

        Returns
        -------
        int|float
        r   r   r   s    r   r   zLighting.facenormalsepsilonA   s   € ð Ð(Ñ)Ð)r   c                 ó   — || d<   y )Nr   r   r   s     r   r   zLighting.facenormalsepsilonP   s   € à%(ˆÐ!Ò"r   c                 ó   — | d   S )au  
        Represents the reflectance as a dependency of the viewing
        angle; e.g. paper is reflective when viewing it from the edge
        of the paper (almost 90 degrees), causing shine.

        The 'fresnel' property is a number and may be specified as:
          - An int or float in the interval [0, 5]

        Returns
        -------
        int|float
        r	   r   r   s    r   r	   zLighting.fresnelV   s   € ð �I‰Ðr   c                 ó   — || d<   y )Nr	   r   r   s     r   r	   zLighting.fresnelf   r   r   c                 ó   — | d   S )a#  
        Alters specular reflection; the rougher the surface, the wider
        and less contrasty the shine.

        The 'roughness' property is a number and may be specified as:
          - An int or float in the interval [0, 1]

        Returns
        -------
        int|float
        r   r   r   s    r   r   zLighting.roughnessl   s   € ð �KÑ Ð r   c                 ó   — || d<   y )Nr   r   r   s     r   r   zLighting.roughness{   s   € àˆˆ[Òr   c                 ó   — | d   S )a!  
        Represents the level that incident rays are reflected in a
        single direction, causing shine.

        The 'specular' property is a number and may be specified as:
          - An int or float in the interval [0, 2]

        Returns
        -------
        int|float
        r
   r   r   s    r   r
   zLighting.specular�   s   € ð �JÑÐr   c                 ó   — || d<   y )Nr
   r   r   s     r   r
   zLighting.specular�   s   € àˆˆZÒr   c                 ó   — | d   S )a-  
        Epsilon for vertex normals calculation avoids math issues
        arising from degenerate geometry.

        The 'vertexnormalsepsilon' property is a number and may be specified as:
          - An int or float in the interval [0, 1]

        Returns
        -------
        int|float
        r   r   r   s    r   r   zLighting.vertexnormalsepsilon–   s   € ð Ð*Ñ+Ð+r   c                 ó   — || d<   y )Nr   r   r   s     r   r   zLighting.vertexnormalsepsilon¥   s   € à'*ˆÐ#Ò$r   c                  ó   — y)Na          ambient
            Ambient light increases overall color visibility but
            can wash out the image.
        diffuse
            Represents the extent that incident rays are reflected
            in a range of angles.
        facenormalsepsilon
            Epsilon for face normals calculation avoids math issues
            arising from degenerate geometry.
        fresnel
            Represents the reflectance as a dependency of the
            viewing angle; e.g. paper is reflective when viewing it
            from the edge of the paper (almost 90 degrees), causing
            shine.
        roughness
            Alters specular reflection; the rougher the surface,
            the wider and less contrasty the shine.
        specular
            Represents the level that incident rays are reflected
            in a single direction, causing shine.
        vertexnormalsepsilon
            Epsilon for vertex normals calculation avoids math
            issues arising from degenerate geometry.
        r   r   s    r   Ú_prop_descriptionszLighting._prop_descriptions«   s   € ðr   c	           	      óX  •— t         t        | �  d«       d|	v r|	d   | _        y|€i }nXt	        || j
                  «      r|j                  «       }n1t	        |t        «      rt        j                  |«      }nt        d«      ‚|	j                  dd«      | _        |	j                  dd«      | _        |j                  d	d«      }
|�|n|
}
|
�|
| d	<   |j                  d
d«      }
|�|n|
}
|
�|
| d
<   |j                  dd«      }
|�|n|
}
|
�|
| d<   |j                  dd«      }
|�|n|
}
|
�|
| d<   |j                  dd«      }
|�|n|
}
|
�|
| d<   |j                  dd«      }
|�|n|
}
|
�|
| d<   |j                  dd«      }
|�|n|
}
|
�|
| d<    | j                  di t        |fi |	¤Ž¤Ž d| _        y)a(  
        Construct a new Lighting object

        Parameters
        ----------
        arg
            dict of properties compatible with this constructor or
            an instance of
            :class:`plotly.graph_objs.volume.Lighting`
        ambient
            Ambient light increases overall color visibility but
            can wash out the image.
        diffuse
            Represents the extent that incident rays are reflected
            in a range of angles.
        facenormalsepsilon
            Epsilon for face normals calculation avoids math issues
            arising from degenerate geometry.
        fresnel
            Represents the reflectance as a dependency of the
            viewing angle; e.g. paper is reflective when viewing it
            from the edge of the paper (almost 90 degrees), causing
            shine.
        roughness
            Alters specular reflection; the rougher the surface,
            the wider and less contrasty the shine.
        specular
            Represents the level that incident rays are reflected
            in a single direction, causing shine.
        vertexnormalsepsilon
            Epsilon for vertex normals calculation avoids math
            issues arising from degenerate geometry.

        Returns
        -------
        Lighting
        ÚlightingÚ_parentNz“The first argument to the plotly.graph_objs.volume.Lighting
constructor must be a dict or
an instance of :class:`plotly.graph_objs.volume.Lighting`Úskip_invalidFÚ	_validateTr   r   r   r	   r   r
   r   r   )Úsuperr   Ú__init__r)   Ú
isinstanceÚ	__class__Úto_plotly_jsonÚdictÚ_copyÚcopyÚ
ValueErrorÚpopÚ_skip_invalidr+   Ú_process_kwargs)r   Úargr   r   r   r	   r   r
   r   ÚkwargsÚ_vr/   s              €r   r-   zLighting.__init__Ç   sÿ  ø€ ôb 	Œh˜Ñ& zÔ2à˜ÑØ! )Ñ,ˆDŒLØð ˆ;Ø‰CÜ˜˜TŸ^™^Ô,Ø×$Ñ$Ó&‰CÜ˜œTÔ"Ü—*‘*˜S“/‰Cäð=óð ð $ŸZ™Z¨¸Ó>ˆÔØŸ™ K°Ó6ˆŒð �W‰W�Y Ó%ˆØÐ+‰W°ˆØˆ>Ø ˆD�‰OØ�W‰W�Y Ó%ˆØÐ+‰W°ˆØˆ>Ø ˆD�‰OØ�W‰WÐ)¨4Ó0ˆØ#5Ð#AÑÀrˆØˆ>Ø)+ˆDÐ%Ñ&Ø�W‰W�Y Ó%ˆØÐ+‰W°ˆØˆ>Ø ˆD�‰OØ�W‰W�[ $Ó'ˆØ#Ð/‰Y°RˆØˆ>Ø "ˆD�ÑØ�W‰W�Z Ó&ˆØ!Ð-‰X°2ˆØˆ>Ø!ˆD�ÑØ�W‰WÐ+¨TÓ2ˆØ%9Ð%EÑ!È2ˆØˆ>Ø+-ˆDÐ'Ñ(ð 	ˆ×ÑÑ3œt CÑ2¨6Ñ2Ò3ð #ˆÕr   )NNNNNNNN)Ú__name__Ú
__module__Ú__qualname__Ú_parent_path_strÚ	_path_strÚ_valid_propsÚpropertyr   Úsetterr   r   r	   r   r
   r   r&   r-   Ú__classcell__)r/   s   @r   r   r      s‹  ø„ ð  ÐØ!€Iò€Lð ñó ðð ‡^�^ñó ðð
 ñó ðð ‡^�^ñó ðð
 ñ*ó ð*ð ×Ññ)ó ð)ð
 ñó ðð ‡^�^ñó ðð
 ñ!ó ð!ð ×Ññ ó ð ð
 ñ ó ð ð ‡_�_ñó ðð
 ñ,ó ð,ð × Ñ ñ+ó !ð+ð
 ñó ðð: ØØØØØØØ!÷q#ñ q#r   r   )Úplotly.basedatatypesr   Ú_BaseTraceHierarchyTyper3   r2   r   r   r   r   ú<module>rF      s   ðÝ RÛ ôs#Ð&õ s#r   