Ë
    7^(h�	  ã                   ó,   —  G d „ d«      Z  G d„ d«      Zy)c                   ó   — e Zd ZdZdd„Zd„ Zy)ÚStatea-  
    A representation of a state managed by a ``StateMachine``.

    Attributes:
        name (instance of FreeGroupElement or string) -- State name which is also assigned to the Machine.
        transisitons (OrderedDict) -- Represents all the transitions of the state object.
        state_type (string) -- Denotes the type (accept/start/dead) of the state.
        rh_rule (instance of FreeGroupElement) -- right hand rule for dead state.
        state_machine (instance of StateMachine object) -- The finite state machine that the state belongs to.
    Nc                 óP   — || _         i | _        || _        |d   | _        || _        y )Né    )ÚnameÚtransitionsÚstate_machineÚ
state_typeÚrh_rule)Úselfr   r   r	   r
   s        úe/var/www/skyplay_api_hub/venv/lib/python3.12/site-packages/sympy/combinatorics/rewritingsystem_fsm.pyÚ__init__zState.__init__   s+   € ØˆŒ	ØˆÔØ*ˆÔØ$ Q™-ˆŒØˆ�ó    c                 ó"   — || j                   |<   y)aZ  
        Add a transition from the current state to a new state.

        Keyword Arguments:
            letter -- The alphabet element the current state reads to make the state transition.
            state -- This will be an instance of the State object which represents a new state after in the transition after the alphabet is read.

        N)r   )r   ÚletterÚstates      r   Úadd_transitionzState.add_transition   s   € ð $)ˆ×Ñ˜Ò r   ©NN)Ú__name__Ú
__module__Ú__qualname__Ú__doc__r   r   © r   r   r   r      s   „ ñ	óó	)r   r   c                   ó$   — e Zd ZdZd„ Zdd„Zd„ Zy)ÚStateMachinezþ
    Representation of a finite state machine the manages the states and the transitions of the automaton.

    Attributes:
        states (dictionary) -- Collection of all registered `State` objects.
        name (str) -- Name of the state machine.
    c                 óT   — || _         || _        i | _        | j                  dd¬«       y )NÚstartÚs)r	   )r   Úautomaton_alphabetÚstatesÚ	add_state)r   r   r   s      r   r   zStateMachine.__init__(   s(   € ØˆŒ	Ø"4ˆÔØˆŒØ�‰�w¨3ˆÕ/r   Nc                 ó>   — t        || ||«      }|| j                  |<   y)ax  
        Instantiate a state object and stores it in the 'states' dictionary.

        Arguments:
            state_name (instance of FreeGroupElement or string) -- name of the new states.
            state_type (string) -- Denotes the type (accept/start/dead) of the state added.
            rh_rule (instance of FreeGroupElement) -- right hand rule for dead state.

        N)r   r   )r   Ú
state_namer	   r
   Ú	new_states        r   r    zStateMachine.add_state.   s"   € ô ˜* d¨J¸Ó@ˆ	Ø"+ˆ�‰�JÒr   c                 ó    — d| j                   z  S )Nz%s)r   )r   s    r   Ú__repr__zStateMachine.__repr__;   s   € Ø�t—y‘yÑ!Ð!r   r   )r   r   r   r   r   r    r%   r   r   r   r   r      s   „ ñò0ó,ó"r   r   N)r   r   r   r   r   ú<module>r&      s   ð÷)ñ )÷<"ò "r   